SML: Size Matters - DevLog #2
Hi everyone!
We've taken your feedback into account and decided to improve some important things. We worked a bit on the game balance and improved the mechanics of bonuses.
Difficulty
According to your opinion, we have found that the game can sometimes be too difficult and unsatisfactory, so we decided to add different levels of difficulty. Now there are 3 different levels of difficulty to choose from:
- Easy
- Normal
- Hard
Depending on which one you choose, customers will be more or less patient and I will get more or less money for each customer served.
Bonuses
Another problem we encountered was the illegible bonus interface. That's why we decided to add the name of each bonus over its price. Thanks to this solution, it will always be clear which bonus we are considering. To not have to worry about customers when buying bonuses, we decided to add mechanics, which when being close to the bonus machines slows down time, and thus the customer will not be so impatient.
We hope that the corrections we introduced will positively affect the pleasure of the game!
Thank you for your support!
TheOlga
SML: Size Matters
Just sell it!
More posts
- SML: Size Matters - DevLog #1Jun 08, 2020
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