SML: Size Matters - DevLog #1
SML: Size Matters » Devlog
FixBug
We found some bugs in our production, which we decided to fix to make the game more enjoyable.
One of the bug was that it was possible to sell the product shortly after the time limit expired, which meant that we could at the same time lose and gain prestige points or lose double the number of prestige.
The second problem was the wrong start speed of the player. It was a small bug that crept during testing the game. The initial speed value has been changed to the default value, which will increase the comfort of the game in its initial phase.
SML: Size Matters
Just sell it!
More posts
- SML: Size Matters - DevLog #2Jun 22, 2020
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